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ASUS ProArt · Consumer Web

ProArt Global Website

I rebuilt ASUS ProArt's global site around how creators evaluate tools. Foundation work came first, then a creator-validation hub and a reusable design system.

ProArt Website
Product
ASUS ProArt
My role
Lead UI Designer
Timeline
Nov 2022–May 2023
Team
DMURMK
+3
TL;DR

Premium products. No clear path to choose.

I rebuilt ProArt's global site so creators could move from curiosity to a confident choice: decision-led product pages, a creator hub the old architecture couldn't support, and a component library marketing reused for later campaigns.

Page engagement

+25%

Creators spent more time on product pages once the decision structure was in place.

New page type

What Pro Says

I designed and tested a creator-validation hub that only became possible after the foundation was in place.

How it scales

Reusable DS

Campaign pages ship from shared components instead of one-off rebuilds.

Problem

The site showed products but didn't help people choose.

ProArt is the flagship creator line at ASUS, a company generating NT$500B+ in annual revenue across 70+ countries. It serves filmmakers, designers, and animators who expect precision in the tools they choose. The hardware earned that trust, but the site was organized around products, while creators arrived with a decision to make.

Research and stakeholder interviews revealed a consistent pattern: professional creators came to the site with evaluation questions, not browsing ones. The information existed in pieces. The structure to connect it didn't.

  • Can I trust ProArt for professional creative work?
  • Which product fits my creative workflow?
  • Where can I go next to buy or explore?

Users had to interpret specs alone, compare across disconnected pages, and guess what mattered. At this price point, confusion means people leave without deciding.

Reframe

From website redesign to decision system.

Research confirmed the issue wasn't visual. The site had no layer for guiding evaluation decisions, and every local fix would break again without a shared foundation.

Redesigned ProArt site — story-led creator hub with decision-oriented structure.
Original ProArt site — product-led navigation with no evaluation path.
BeforeAfter

Before: Original ProArt site — product-led navigation with no evaluation path.. After: Redesigned ProArt site — story-led creator hub with decision-oriented structure..

My approach

What to solve first was itself a design decision.

Before designing screens, I mapped every gap against an impact × effort matrix with PM and engineering. Phase 1 had to hold Phase 2, not become a surface we'd rebuild in six months.

I sequenced foundation work before expansion pages.
Design highlight

A page the old site couldn't support.

As creator partnerships grew, peer validation became essential. Creators trust other creators who already made the decision they're facing. The old architecture had no room for that story.

I designed "What Pro Says" as a dedicated storytelling hub where artists speak directly to people evaluating the same tools. This page only became possible because Phase 1 gave us a modular system that could hold a new page type.

Interaction process: twelve layout explorations before narrowing to three directions.

Focus 01

Hero section

Story-led hero with creator proof and partner logos. The first impression that frames evaluation.

Focus 02

Gallery section

Modular carousel explorations for partner and creator stories. Twelve layout patterns before narrowing.

Test outcome: Layout C selected after stakeholder A/B/C review (7/12 votes).

Insights from testing

Stakeholders

Marketing, brand, and engineering needed a layout that could hold varied creator stories without bespoke rebuilds for each partnership.

TA

Users

The carousel is interactive and includes detailed information, which works well to engage users.

Target audience participant

Performance

Layout C performed smoothly across lower-end devices and was built for modular CMS extension as new partnerships came in.

What we fixed

Three changes that made evaluation possible.

01

Capability → proof → action

I adopted a Z-pattern across product pages. Capability leads, creator validation builds in the middle, product action comes last.

02

WCAG without losing brand

I aligned typography, palettes, and contrast rules with ProArt's identity, fixing failures that blocked use in varied professional environments.

03

Same evaluation flow, every device

I defined a responsive grid and component rules so the evaluation path holds on desktop, tablet, and mobile.

Design system

The foundation every page builds from.

I delivered core styles, reusable components, and engineering-ready specs so future pages could scale without recreating the same decision problems.

Final design

What shipped on asus.com.

Key pages rebuilt with consistent hierarchy, accessible color, and the shared component library. One coherent system across desktop, tablet, and mobile.

ProArt homepage — story-led hero and product category navigation.
Homepage
KORB partner story — gallery hero with logo carousel rail.
KORB partner story
Designed for your workflow — ecosystem tabs and product family.
Designed for your workflow
What Pros Say — creator profile grid with profession filters.
What Pros Say
Filmmaking profession page — hero and profession highlights.
Filmmaking profession
Laptops category — product cards with specs and pricing.
Laptops category
What ProArt is — cinematic brand introduction.
What ProArt is
Creator stories — Breda University feature with thumbnail rail.
Creator stories
Software and solutions — ProArt creative tools overview.
Software and solutions
Impact

What changed after launch.

Two measurable outcomes from the shipped system.

/ 01

+0%

Page engagement

Creators spent more time on product pages once the decision structure was in place, measured against the pre-redesign baseline.

/ 02

0%

Accessibility issues resolved

WCAG-aligned contrast and type rules replaced failures that had blocked professional use across varied environments.

The shipped ProArt experience: homepage, creator hub, profession pages, and category pages.
Reflection

When users can't choose, the problem is structure.

Looking back, the problem was never missing information. It was missing structure. Since this project I sequence foundation work before expansion pages, and I start from the decision people are trying to make rather than the interface.